HNC and HND Computer Games Development

HNC and HND Computer Games Development

The HNC and HND Computer Games Development awards allows the candidate to develop a range of contemporary vocational skills relating to the development of computer games appropriate to employment at junior developer level (or equivalent) and provide a flexible curriculum to meet the needs of candidates in employment, recognising their existing experience.

The awards gives the candidate the opportunity to work as part of a games design team and to integrate the knowledge and skills contained in the mandatory and optional units, as a large proportion of units take a ‘project’ approach, using the product of a previous assessment as the foundation of the next. Such project scenarios will all favour a games design and development approach, to give the candidate a true reflection of how items being studied integrate and relate to industrial practice.

Qualification content and delivery tools

Current

Group Award Specification

Title: HNC and HND Computer Games Development
Code: G9NX 15 and G9NY 16
Date: Version 08 (June 2014)
Download: HNC and HND Computer Games Development Arrangements Document (658 KB)

Assessment Exemplars

LOGO: Europe and Scotland.

HN Assessment Exemplars

Your centre's SQA Co-ordinator will have access to these HN Assessment Exemplars on SQA's website. Please approach them for copies.


Title: 2D Animation
Unit: F209 34
Publication: F209 34
Edition: 1st Edition, April 2011

Title: Computer Operating Systems 1 Exemplar
Unit: DH33 34
Publication: CB3268
Edition: 1st Edition, August 2006

Title: Computing Planning Exemplar
Unit: DH35 34
Publication: CB3270
Edition: 1st Edition, August 2006

Title: Professional Issues in Computing Exemplar
Unit: D76H 35
Publication: CB3456
Edition: 1st Edition, November 2006

Title: 3D Modelling and Animation Exemplar
Unit: DE2N 35
Publication: DE2N 35/AEX001
Edition: 1st Edition, January 2011

Title: Computer Games Develoment: Object Oriented Programming Exemplar
Unit: F86A 35
Publication: F86A 35/AEX001
Edition: 1st Edition, January 2011

Title: 3D Level Editing Exemplar
Unit: F869 34
Publication: F869 34/AEX001
Edition: 1st Edition, January 2011

Title: Games Design Pitch to Treatment
Unit: F88D 34
Publication: F88D 34/AEX001
Edition: 1st Edition, April 2011
Downloads: Games Design Pitch to Treatment Exemplar

Title: Game Technology
Unit: F8M3 34
Publication: F8M3 34/AEX001
Edition: 1st Edition, April 2011
Downloads: Game Technology Exemplar

Title: History Evolution and Impact of Computer Games
Unit: F86J 34
Publication: F86J 34/AEX001
Edition: 1st Edition, April 2011
Downloads: History Evolution and Impact of Computer Games Exemplar

Title: Mathematics - Calculus and Matrices for Computing
Unit: DP8F 34
Publication: DP8F 34/AEX001
Edition: 1st Edition, April 2011
Downloads: Mathematics - Calculus and Matrices for Computing Exemplar

Title: Structured Programming for Games
Unit: F8HC 34
Publication: F8HC 34/AEX001
Edition: 1st Edition, September 2011
Downloads: Structured Programming for Games

Lapsing

Arrangements Documents

This Group Award has been replaced by G9NX 15 with G7Y8 15 finishing 31/07/2015.

Centres should note that when a Group Award is entered into its lapsing period, the following will apply:

  • the Group Award will be deleted from the relevant catalogue
  • the Group Award Arrangement document will remain until the qualification reaches its finish date at which point it will be removed form SQA website and archived
  • no new centres may be approved to offer the Group Award
  • centres should only enter candidates whom they expect to complete the Group Award during the defined lapsing period of 3 years for HNC and 4 years for HND.
Title: HNC Computer Games Development
Code: G7Y8 15
Date: Version 02 (September 2013)
Download: HNC Computer Games Development Arrangements Document

Assessment Exemplars

LOGO: Europe and Scotland.

HN Assessment Exemplars

Your centre's SQA Co-ordinator will have access to these HN Assessment Exemplars on SQA's website. Please approach them for copies.


Title: 2D Animation
Unit: F209 34
Publication: F209 34
Edition: 1st Edition, April 2011

Title: Computer Operating Systems 1 Exemplar
Unit: DH33 34
Publication: CB3268
Edition: 1st Edition, August 2006

Title: Computing Planning Exemplar
Unit: DH35 34
Publication: CB3270
Edition: 1st Edition, August 2006

Title: Professional Issues in Computing Exemplar
Unit: D76H 35
Publication: CB3456
Edition: 1st Edition, November 2006

Title: 3D Modelling and Animation Exemplar
Unit: DE2N 35
Publication: DE2N 35/AEX001
Edition: 1st Edition, January 2011

Title: Computer Games Develoment: Object Oriented Programming Exemplar
Unit: F86A 35
Publication: F86A 35/AEX001
Edition: 1st Edition, January 2011

Title: 3D Level Editing Exemplar
Unit: F869 34
Publication: F869 34/AEX001
Edition: 1st Edition, January 2011

Title: Games Design Pitch to Treatment
Unit: F88D 34
Publication: F88D 34/AEX001
Edition: 1st Edition, April 2011
Downloads: Games Design Pitch to Treatment Exemplar

Title: Game Technology
Unit: F8M3 34
Publication: F8M3 34/AEX001
Edition: 1st Edition, April 2011
Downloads: Game Technology Exemplar

Title: History Evolution and Impact of Computer Games
Unit: F86J 34
Publication: F86J 34/AEX001
Edition: 1st Edition, April 2011
Downloads: History Evolution and Impact of Computer Games Exemplar

Title: Mathematics - Calculus and Matrices for Computing
Unit: DP8F 34
Publication: DP8F 34/AEX001
Edition: 1st Edition, April 2011
Downloads: Mathematics - Calculus and Matrices for Computing Exemplar

Title: Structured Programming for Games
Unit: F8HC 34
Publication: F8HC 34/AEX001
Edition: 1st Edition, September 2011
Downloads: Structured Programming for Games

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