HNC and HND Computer Games Development

The HNC and HND Computer Games Development awards allows the candidate to develop a range of contemporary vocational skills relating to the development of computer games appropriate to employment at junior developer level (or equivalent) and provide a flexible curriculum to meet the needs of candidates in employment, recognising their existing experience.
The awards gives the candidate the opportunity to work as part of a games design team and to integrate the knowledge and skills contained in the mandatory and optional units, as a large proportion of units take a ‘project’ approach, using the product of a previous assessment as the foundation of the next. Such project scenarios will all favour a games design and development approach, to give the candidate a true reflection of how items being studied integrate and relate to industrial practice.
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Qualification content and delivery tools
Arrangements Documents
Assessment Exemplars

HN Assessment Exemplars
Your centre's SQA Co-ordinator will have access to these HN Assessment Exemplars on SQA's website. Please approach them for copies.
| 2D Animation |
| F209 34 |
| F209 34 |
| 1st Edition, April 2011 |
| Computer Operating Systems 1 Exemplar |
| DH33 34 |
| CB3268 |
| 1st Edition, August 2006 |
| Computing Planning Exemplar |
| DH35 34 |
| CB3270 |
| 1st Edition, August 2006 |
| Professional Issues in Computing Exemplar |
| D76H 35 |
| CB3456 |
| 1st Edition, November 2006 |
| 3D Modelling and Animation Exemplar |
| DE2N 35 |
| DE2N 35/AEX001 |
| 1st Edition, January 2011 |
| Computer Games Develoment: Object Oriented Programming Exemplar |
| F86A 35 |
| F86A 35/AEX001 |
| 1st Edition, January 2011 |
| 3D Level Editing Exemplar |
| F869 34 |
| F869 34/AEX001 |
| 1st Edition, January 2011 |
| Games Design Pitch to Treatment |
| F88D 34 |
| F88D 34/AEX001 |
| 1st Edition, April 2011 |
| Games Design Pitch to Treatment Exemplar |
| Game Technology |
| F8M3 34 |
| F8M3 34/AEX001 |
| 1st Edition, April 2011 |
| Game Technology Exemplar |
| History Evolution and Impact of Computer Games |
| F86J 34 |
| F86J 34/AEX001 |
| 1st Edition, April 2011 |
| History Evolution and Impact of Computer Games Exemplar |
| Mathematics - Calculus and Matrices for Computing |
| DP8F 34 |
| DP8F 34/AEX001 |
| 1st Edition, April 2011 |
| Mathematics - Calculus and Matrices for Computing Exemplar |
| Structured Programming for Games |
| F8HC 34 |
| F8HC 34/AEX001 |
| 1st Edition, September 2011 |
| Structured Programming for Games |
Related links (subject-specific)
