
The HNC and HND Computer Games Development awards allows the candidate to develop a range of contemporary vocational skills relating to the development of computer games appropriate to employment at junior developer level (or equivalent) and provide a flexible curriculum to meet the needs of candidates in employment, recognising their existing experience.
The awards gives the candidate the opportunity to work as part of a games design team and to integrate the knowledge and skills contained in the mandatory and optional units, as a large proportion of units take a ‘project’ approach, using the product of a previous assessment as the foundation of the next. Such project scenarios will all favour a games design and development approach, to give the candidate a true reflection of how items being studied integrate and relate to industrial practice.
Use the tabs below to open each section individually. Alternatively you can show all the sections.
| Title: | HNC Computer Games Development |
| Code: | G7Y8 15 |
| Date: | May 2006 |
| Download: | HNC Computer Games Development Arrangements Document |
| Title: | HNC and HND Computer Games Development |
| Code: | G9NX 15 and G9NY 16 |
| Date: | Version 05 (August 2012) |
| Download: | HNC and HND Computer Games Development Arrangements Document (658 KB) |

Your centre's SQA Co-ordinator will have access to these HN Assessment Exemplars on SQA's website. Please approach them for copies.
| Title: | 2D Animation |
|---|---|
| Unit: | F209 34 |
| Publication: | F209 34 |
| Edition: | 1st Edition, April 2011 |
| Title: | Computer Operating Systems 1 Exemplar |
|---|---|
| Unit: | DH33 34 |
| Publication: | CB3268 |
| Edition: | 1st Edition, August 2006 |
| Title: | Computing Planning Exemplar |
|---|---|
| Unit: | DH35 34 |
| Publication: | CB3270 |
| Edition: | 1st Edition, August 2006 |
| Title: | Professional Issues in Computing Exemplar |
|---|---|
| Unit: | D76H 35 |
| Publication: | CB3456 |
| Edition: | 1st Edition, November 2006 |
| Title: | 3D Modelling and Animation Exemplar |
|---|---|
| Unit: | DE2N 35 |
| Publication: | DE2N 35/AEX001 |
| Edition: | 1st Edition, January 2011 |
| Title: | Computer Games Develoment: Object Oriented Programming Exemplar |
|---|---|
| Unit: | F86A 35 |
| Publication: | F86A 35/AEX001 |
| Edition: | 1st Edition, January 2011 |
| Title: | 3D Level Editing Exemplar |
|---|---|
| Unit: | F869 34 |
| Publication: | F869 34/AEX001 |
| Edition: | 1st Edition, January 2011 |
| Title: | Games Design Pitch to Treatment |
|---|---|
| Unit: | F88D 34 |
| Publication: | F88D 34/AEX001 |
| Edition: | 1st Edition, April 2011 |
| Downloads: | Games Design Pitch to Treatment Exemplar |
| Title: | Game Technology |
|---|---|
| Unit: | F8M3 34 |
| Publication: | F8M3 34/AEX001 |
| Edition: | 1st Edition, April 2011 |
| Downloads: | Game Technology Exemplar |
| Title: | History Evolution and Impact of Computer Games |
|---|---|
| Unit: | F86J 34 |
| Publication: | F86J 34/AEX001 |
| Edition: | 1st Edition, April 2011 |
| Downloads: | History Evolution and Impact of Computer Games Exemplar |
| Title: | Mathematics - Calculus and Matrices for Computing |
|---|---|
| Unit: | DP8F 34 |
| Publication: | DP8F 34/AEX001 |
| Edition: | 1st Edition, April 2011 |
| Downloads: | Mathematics - Calculus and Matrices for Computing Exemplar |
| Title: | Structured Programming for Games |
|---|---|
| Unit: | F8HC 34 |
| Publication: | F8HC 34/AEX001 |
| Edition: | 1st Edition, September 2011 |
| Downloads: | Structured Programming for Games |