The Unit Interactive Media: Authoring (F1VT34) provides you with an opportunity to develop the knowledge and skills required to produce a software solution to a given problem. On completion of the Unit you should be able to:
- Create a prototype based on a set of requirements
- Implement a software solution
- Test the solution
- Deploy the solution
- Evaluate the solution
NB: The Unit starting point is 'prototyping'. The Unit assumes that a planning exercise has previously been completed. This may have resulted in planning documentation being produced, such as: a Requirements Specification (eg analysis of problem, functional and non-functional requirements, etc); Design Specification (eg storyboards, style guide, navigation map, etc); Test Plan and criteria for evaluation. In assessment, these documents may be supplied by the assessor. Alternatively, it may be possible to use an integrated approach by carrying forward the documentation produced within a relevant planning Unit, such as Interactive Media: Planning (F1VS34) or Computing: Planning (DH3534).
The Unit is designed to provide the flexibility needed to support a wide range of potential development situations. Such opportunities include, but are not limited to:
- authoring of a static or dynamic website
- development of an interactive multimedia application
- development of a computer game (or part of)
- development of one or more media elements (eg 3D model or animation)
The level and complexity of assessment and evidence generated should be in keeping with the SCQF value of the Unit, SCQF 7.
The Unit does not stipulate which tools should be used. It is up to you to select and justify one or more tools from those available to you. You may, for example, use a text editor or WYSIWYG authoring tool to develop a website. Or, in the development of an interactive multimedia application, you may decide that either Adobe Flash or Macromedia Director is most suited to that that type of development. Or, in the development of a computer game, you may decide to use a level editor such as the Unreal Editor or a specialist development tool, such as Microsoft XNA with C#.
A case study has been used within these materials to demonstrate how evidence may be generated for each of the Outcomes. The case study is used only as an example. It is not indicative of the necessary technical complexity of the problem, or its solution.
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